This, too, adds a new series of possibilities and potential pitfalls: What resources will I be missing out on if I convert this tile to a structure? What if I need to build something on this specific spot in the future to, say, capitalize on an adjacency bonus? It forces you to plan ahead while remaining flexible, a hallmark of the Civ series now framed in a new way. Unstacking cities also means managing the ever-expanding layout of your cities rather than selecting a structure from a build menu and immediately moving on. Now that cities sprawl outward as they grow rather than permanently occupying a single tile, you’re forced to view the map in a new way: How much space do I need to leave between my cities? How long before I’m able to utilize that resource that’s three tiles away? Selecting the perfect spot for a new settlement can be nerve-wracking, but the possibilities this system adds are an enticing reward. With that out of the way: yes, "unstacked cities" are indeed the biggest, most fundamental change to the Civ formula since hexagonal tiles. Building cities, raising armies, researching technologies, engaging in diplomacy-growing a civilization from scratch remains an incredibly compelling hook, even after all these years, and few games can match the strategic sophistication simmering beneath the surface. Though it adds multiple major alterations and sheds a handful of old ideas, Civilization VI still nails the core gameplay pillars that have allowed the franchise to dominate the strategy space for the past 25 years. The most important point is also the most obvious: this is still Civilization. Now Playing: Civilization 6 - Ask the Reviewer By clicking 'enter', you agree to GameSpot's
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